Try it on your own project
Sign in, install the plugin, and ask Ludus about the level you have open.
By continuing, you agree to the Epic Games Unreal Engine EULA and the Ludus AI Terms of Service and Privacy Policy.
Sign in, install the plugin, and ask Ludus about the level you have open.
By continuing, you agree to the Epic Games Unreal Engine EULA and the Ludus AI Terms of Service and Privacy Policy.
Ludus reads your project, then does the work inside the Unreal Editor.
Ludus reads your project, then does the work inside the Unreal Editor.
Nodes placed, pins wired, compiled, in a graph you can keep editing.
Ludus knows your whole project, so its answers fit the level you have open.
Agent mode reads and plans first, and nothing in your project changes until you approve it.
Ludus shows what it will change, and applies it when you say so.
New and changed assets show up in your Content Browser, ready to tweak.
Ask about the level you have open. Ludus answers from your own Blueprints and C++.
Ludus changes your project directly, one setting at a time.
From reading your project to a clean compile, one step at a time.
Your jump lives in BP_PlayerCharacter. I’ll allow a second jump in the air and reset it when you land.
BP_PlayerCharacter and IA_JumpDouble jump is in. Launch the game to try it.
I’ll build a Niagara system with a flash, sparks and a puff of smoke, and spawn it at the Muzzle socket when you fire.
BP_Rifle and its Muzzle socketNS_MuzzleFlash with sparks and smokeMuzzle flash added. Fire the rifle in the game to see it.
I’ll make sand and stone steps, build a MetaSound that picks one by surface, and play it from the walk animation.
MS_Footsteps MetaSoundFootsteps now follow the ground under the player.
Why does my inventory crash when I open it twice?
Compiled. Fixed. Open the inventory twice in the game to check.
Make a wooden crate and put three by the tavern door.
Compiled. Three crates are by the door. Move them wherever you like.
Retarget the Mixamo run to my knight.
Compiled. Your knight runs. Try it in the game.
Double jump is in. Launch the game to try it.
Muzzle flash added. Fire the rifle in the game to see it.
Footsteps now follow the ground under the player.
“Why does my inventory crash when I open it twice?”
WBP_InventoryFixed. Open the inventory twice in the game to check.
“Why does my inventory crash when I open it twice?”
WBP_Inventory“Make a wooden crate and put three by the tavern door.”
SM_WoodenCrate from your wordsThree crates are by the door. Move them wherever you like.
“Make a wooden crate and put three by the tavern door.”
SM_WoodenCrate from your words“Retarget the Mixamo run to my knight.”
SK_Knight and the Mixamo runA_Run onto the knight’s skeletonBS_Locomotion above 300ABP_Knight, no errorsYour knight runs. Try it in the game.
“Retarget the Mixamo run to my knight.”
SK_Knight and the Mixamo runA_Run onto the knight’s skeletonBS_Locomotion above 300ABP_Knight, no errors“Add a double jump to my player character.”
BP_PlayerCharacter3 changesDouble jump is in. Launch the game to try it.
“Make a muzzle flash for the rifle.”
NS_MuzzleFlash3 changesNS_MuzzleFlashMuzzle flash added. Fire the rifle in the game to see it.
“Add footsteps that sound different on sand and stone.”
MS_Footsteps3 changesSW_Step_SandSW_Step_StoneAT_FootstepsFootsteps now follow the ground under the player.
Why does my inventory crash when I open it twice?
WBP_Inventory
BP_HUD
Fixed. Open the inventory twice in the game to check.
Make a wooden crate and put three by the tavern door.
SM_WoodenCrate
MI_Wood
T_Wood_D
Three crates are by the door. Move them wherever you like.
Retarget the Mixamo run to my knight.
A_Run_Knight
BS_Locomotion
ABP_Knight
Your knight runs. Try it in the game.
Add a double jump to my player character.
Your jump lives in BP_PlayerCharacter. I’ll allow a second jump in the air and reset it when you land.
Double jump is in. Launch the game to try it.
Make a muzzle flash for the rifle.
I’ll build a Niagara system with a flash, sparks and a puff of smoke, and spawn it at the Muzzle socket when you fire.
Muzzle flash added. Fire the rifle in the game to see it.
Add footsteps that sound different on sand and stone.
I’ll make sand and stone steps, build a MetaSound that picks one by surface, and play it from the walk animation.
Footsteps now follow the ground under the player.
Why does my inventory crash when I open it twice?
Slots on Close in WBP_Inventory
was Kept
Fixed. Open the inventory twice in the game to check.
Why does my inventory crash when I open it twice?
Create Widget in WBP_Inventory
was Every open
Why does my inventory crash when I open it twice?
On Close in WBP_Inventory
was Remove
Why does my inventory crash when I open it twice?
Slots on Close in WBP_Inventory
was Kept
Make a wooden crate and put three by the tavern door.
Collision in SM_WoodenCrate
was None
Three crates are by the door. Move them wherever you like.
Make a wooden crate and put three by the tavern door.
Triangles in SM_WoodenCrate
was None
Make a wooden crate and put three by the tavern door.
LODs in SM_WoodenCrate
was None
Make a wooden crate and put three by the tavern door.
Collision in SM_WoodenCrate
was None
Retarget the Mixamo run to my knight.
Run Threshold in A_Run_Knight
was None
Your knight runs. Try it in the game.
Retarget the Mixamo run to my knight.
Run Animation in A_Run_Knight
was None
Retarget the Mixamo run to my knight.
Blend Space in A_Run_Knight
was Walk only
Retarget the Mixamo run to my knight.
Run Threshold in A_Run_Knight
was None
add a double jump to my player character.
Double jump is in. Launch the game to try it.
BP_PlayerCharactermake a muzzle flash for the rifle.
Muzzle flash added. Fire the rifle in the game to see it.
NS_MuzzleFlashM_MuzzleFlashBP_Rifleadd footsteps that sound different on sand and stone.
Footsteps now follow the ground under the player.
MS_FootstepsSW_Step_SandSW_Step_Stone“Why does my inventory crash when I open it twice?”
No errors
Fixed. Open the inventory twice in the game to check.
“Make a wooden crate and put three by the tavern door.”
In your Content Browser
Three crates are by the door. Move them wherever you like.
“Retarget the Mixamo run to my knight.”
ABP_Knight, no errors
Your knight runs. Try it in the game.